Because the game isn’t exactly kind with easy ways to reinvigorate my team, I often have to jump through time just to stay at an inn and then work my way back to spot I left in this last chapter. I don’t know if this is to pad the runtime or what, but after draining my magic points fighting the sixth stone block in a row, I start asking myself if I’m having fun. Radiant Historia‘s campaign is incredibly well-paced right until that final chapter which just throws battle after battle my way. Everything makes sense from beginning to the long, drawn-out, oh-god-please-just-let-it-be-over-with end. It’s honestly like a family friendly HBO series. The narrative is thick with plotlines that intersect and hidden motives that only come to light at the right time. ![]() Unlike much time traveling fiction, there aren’t many plotholes here. The not-too-frequent jumps from timeline to timeline show how well-written and orchestrated this script is. ![]() If you’ve heard anything about Radiant Historia, you’ve probably heard its story is really good and I’m here to tell you that still rings true… mostly.
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